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Micromanía 71
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CDMM_71_1.ISO
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FIFA 2001
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data
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player
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hair.big
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hair07bk.fsh
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index.fsh
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Text File
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2000-09-15
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2KB
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87 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 15 objects, tag GIMX
BUFSZ 38976
NOGLOBPAL
!PAD 8 4275792045525453
hhrc 0000.BMP
BMP 7B +2 32 32 {0 0 0 64}
PAL 2A 115 1 {115 0 0 0}
!PAD 4 00000000
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
hhra 0001.BMP
BMP 7B +2 32 32 {0 0 0 0}
PAL 2A 136 1 {136 0 0 0}
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
hhrb 0002.BMP
BMP 7B +2 32 32 {0 0 64 0}
PAL 2A 139 1 {139 0 0 0}
!PAD 4 00000000
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
hhrd 0003.BMP
BMP 7B +2 32 32 {0 0 64 64}
PAL 2A 141 1 {141 0 0 0}
!PAD 12 000000000000000000000000
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
mhrc 0004.BMP
BMP 7B +2 16 16 {0 0 0 64}
PAL 2A 56 1 {56 0 0 0}
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
mhrd 0005.BMP
BMP 7B +2 16 16 {0 0 64 64}
PAL 2A 69 1 {69 0 0 0}
!PAD 12 000000000000000000000000
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
mhrb 0006.BMP
BMP 7B +2 16 16 {0 0 64 0}
PAL 2A 62 1 {62 0 0 0}
!PAD 8 0000000000000000
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
mhra 0007.BMP
BMP 7B +2 16 16 {0 0 0 0}
PAL 2A 71 1 {71 0 0 0}
!PAD 4 00000000
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
hhre 0008.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhre 0009.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
lhra 0010.BIN
BIN
hhrf 0011.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
hhrg 0012.BMP
BMP 7B +1 1 1 {0 0 3097 0}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhrf 0013.BMP
BMP 7B +1 1 1 {0 0 3097 128}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
mhrg 0014.BMP
BMP 7B +1 1 1 {0 0 3097 128}
!PAD 15 000000000000000000000000000000
PAL 2A 1 1 {1 0 0 0}
!PAD 12 000000000000000000000000
#END